Work on Building 77 is progressing... steadily. There have been many improvements since last I posted, mostly with texturing the model. I wanted this post to focus specifically on one area that I've found really useful, and that is texturing using UVW maps.
I used this for my gorgeous aurochs horns that I have decorating the north-east platform. I wanted a really good bone texture but 3DS Max was lacking in standard ones! Which isn't really a surprise. In order to create my own texture I decided that a UVW map would be my best option, especially given the unusual shape of my horns. It meant I could create the texture myself using my mesh as a template and then "wrap" my texture around them.
I followed this very good tutorial which gave a decent overview of how to go about doing this: An In-Depth Look at UV Mapping an Object in 3DS Max
I'm not going to go into the details of how I did everything, as there are far better tutorials out there already! Rather I want to show you what I started with and what I ended up with, with a few steps thrown in along the way.
I used this for my gorgeous aurochs horns that I have decorating the north-east platform. I wanted a really good bone texture but 3DS Max was lacking in standard ones! Which isn't really a surprise. In order to create my own texture I decided that a UVW map would be my best option, especially given the unusual shape of my horns. It meant I could create the texture myself using my mesh as a template and then "wrap" my texture around them.
I followed this very good tutorial which gave a decent overview of how to go about doing this: An In-Depth Look at UV Mapping an Object in 3DS Max
I'm not going to go into the details of how I did everything, as there are far better tutorials out there already! Rather I want to show you what I started with and what I ended up with, with a few steps thrown in along the way.
