Showing posts with label material. Show all posts
Showing posts with label material. Show all posts

Thursday, 24 May 2012

Texturing with UVWs

Work on Building 77 is progressing... steadily. There have been many improvements since last I posted, mostly with texturing the model. I wanted this post to focus specifically on one area that I've found really useful, and that is texturing using UVW maps.

I used this for my gorgeous aurochs horns that I have decorating the north-east platform. I wanted a really good bone texture but 3DS Max was lacking in standard ones! Which isn't really a surprise. In order to create my own texture I decided that a UVW map would be my best option, especially given the unusual shape of my horns. It meant I could create the texture myself using my mesh as a template and then "wrap" my texture around them.

I followed this very good tutorial which gave a decent overview of how to go about doing this: An In-Depth Look at UV Mapping an Object in 3DS Max 

I'm not going to go into the details of how I did everything, as there are far better tutorials out there already! Rather I want to show you what I started with and what I ended up with, with a few steps thrown in along the way.